Showing posts with label Doll House. Show all posts
Showing posts with label Doll House. Show all posts

Friday, January 10, 2014

1:12 Scale Doll for sale now!


He is factory produced resin, available in the peachy colour shown above, and also a more sallow tone & a darkish tan.
Currently with an ETA of late January/early February 2014.
You can own this cutie for a measly $130 (USD). You can either place an order via the paypal button on the preorder page or by sending me an ask.

Monday, July 2, 2012

From 3D Model to Resin-Cast Doll - Step 2

Step two is receiving the printed prototype a day before it was scheduled to arrive!



On initial inspection, he looks great (but so teeny).

There are a couple of issues I need to address before I can string him together.
I will need to go at him with some sandpaper and drill bits, some pieces haven't printed hollow (probably due to the teeniness), and I didn't allow for any ease between his joints and don't want to force anything, so I need to give the elbow and knee pieces a gentle reshaping.

Update:
Turns out that the un-hollowness was just residue leftover from the printing process, and I found that the force needed to fit his knees and elbows in was less than I thought.



I'm going to leave him strung for a few days, and "test" his design.
I've already picked up on some aspects that are going to need alteration, and will make a more detailed post about that later.

Friday, June 29, 2012

From 3D Model to Resin-Cast Doll - Step 1

I thought it might be interesting to chart my progress with this particular project.
I've had this 3D model in the works since late November last year.

In Early December, before I scrapped his body and started again - at this point he had no hands or legs.


I had a concerted burst of energy in early February - working on building him a body and then chopping the model up for joints.


How he looks currently.


Working in 3D software is odd. It's the same skill set artistically, but at the same time, a whole different type of thinking than physical modelling. It seems to absorb you, and it becomes very easy to spend what seems like hours trying to find the perfect position for each vertex. You spend hours creating something that doesn't really exist.
Weird.


Last week, I ordered a print of him from Shapeways, a fantastic service based in the Netherlands. 



Also, this beautiful thing was purchased around the same time:





It's a painters' pressure pot which, with a few minor adjustments, I will be using for pressurised casting.
My silicone moulds will be cured in it under pressure, and after that the resin casts.


The print I've ordered is 1:12 scale, so he's the same size as the old G.I. Joe toys - and just right for doll-houses. Once he gets here - and exists in the real world - I'll be stringing him together and checking to see if he "works"; how his balance is, do his joints work like I expect them to, and all that stuff. Then I'll make any necessary adjustments with Apoxy Sculpt and prime and sand (and repeat) until he's nice and smooth. Then I'll make moulds, and cast him.


If all of that is successful, I'll update my digital file, and get him printed in a larger size.