Friday, June 29, 2012

From 3D Model to Resin-Cast Doll - Step 1

I thought it might be interesting to chart my progress with this particular project.
I've had this 3D model in the works since late November last year.

In Early December, before I scrapped his body and started again - at this point he had no hands or legs.


I had a concerted burst of energy in early February - working on building him a body and then chopping the model up for joints.


How he looks currently.


Working in 3D software is odd. It's the same skill set artistically, but at the same time, a whole different type of thinking than physical modelling. It seems to absorb you, and it becomes very easy to spend what seems like hours trying to find the perfect position for each vertex. You spend hours creating something that doesn't really exist.
Weird.


Last week, I ordered a print of him from Shapeways, a fantastic service based in the Netherlands. 



Also, this beautiful thing was purchased around the same time:





It's a painters' pressure pot which, with a few minor adjustments, I will be using for pressurised casting.
My silicone moulds will be cured in it under pressure, and after that the resin casts.


The print I've ordered is 1:12 scale, so he's the same size as the old G.I. Joe toys - and just right for doll-houses. Once he gets here - and exists in the real world - I'll be stringing him together and checking to see if he "works"; how his balance is, do his joints work like I expect them to, and all that stuff. Then I'll make any necessary adjustments with Apoxy Sculpt and prime and sand (and repeat) until he's nice and smooth. Then I'll make moulds, and cast him.


If all of that is successful, I'll update my digital file, and get him printed in a larger size.